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Trickle of Consciousness - Give me room
jkason
[info]jkason
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Give me room
So, it looks like Stuart Moore got to decompression before I managed my own rant on the subject. Seems like a good excuse to finally do my own, though, starting with what I find to be an oversimplification by Moore:

Proponents of this new pacing call it "decompression" and argue that it allows for greater depth of character and mood. Opponents denounce it as mere padding, and argue that the rise of the trade paperback format has led writers to stretch out stories beyond their natural length.

As far I'm concerned, it's really a matter of implementation. As an easy, mainstream example: I find most story arcs in Ultimate Spider-Man are decompressed. Individual issues concern themselves with pivotal moments in an over-arching plot that spans multiple issues. The result is multi-layered storytelling. On the other hand, I just finished issue six of Sentinel. The story meanders along, lingering on generally unimportant (or, worse, redundant) moments and conversations, all to give itself room to fit a trade paperback collection. It's padding at its painful worst.

(and lest someone choose to believe I'm picking on Sean McKeever, I'll say right now that his run on Inhumans is far more focused without rushing its story. McKeever obviously knows how to write decompressed stories, he just hasn't been doing it--or hasn't been doing it very well--in Sentinel)

The above examples point to the key difference, in my mind, between decompressed storytelling and padding. Decompression frees an author from certain constraints, it allows the story to be told at its own pace (more or less. I still think there should be some kind of identifiable reason why any given issue contains the scenes it does--"issue level" storytelling, if you will, but that's a different topic). Padding is just another form of arbitrarily setting your length; in this case, instead of forcing the story to fit 22 pages, you force it to fit 132. The resultant story is just as ill-served by splaying it over too many pages as it would have been by crushing it into too few.

If the reasoning behind padding is, indeed, the vaunted bookstore market, it seems just a touch asinine to shoehorn a story's length in the way Marvel, (or the "Tsunami" line, at least) seems determined to. Yes, 6 issues make for a nice, solid trade. So, too, do many other combinations of issues. 4 provides a nice, slim volume reminiscent of a poetry collection. 8 to 10 provide a more hefty feel that might appeal to people interested in "meatier" reads.

One of the big problems is that comics-to-trade makers seem stuck by their need to exactly reproduce the serial nature of the first format. Trade 1 must reprint the first X issues of the series, in order. The fact of the matter is, this needn't be the case, and allowing for some shuffling in collection might just solve a few problems. DC had the presence of mind to do this with the Sandman when it produced Fables and Reflections.

It might help to start thinking of comics not as also-ran novels, but as short story collections. Such collections often put disparate stories together (they may have the same characters at vastly different times in their lives, or share only a physical location, or even just a thematic through line). If you have two shorter story arcs that aren't in successive issues but work well together, that's what you collect. If you need to throw in a foreword to fill us in on what happened between the first story and the second, go ahead. When it comes down to it, though, I think there's a difference between what I need to know for a given story and comprehensive continuity, and any story worth its salt has the former without wasting time on the latter. Likewise, if you have a short story that hasn't enough supplemental material within its own series, but fits well in a thematic collection of stories, try collecting those. And don't be afraid to hold off collecting a short story until you have enough complimentary material (as opposed to simply "the next three issues") to make it a viable, solid collection.

If you do that, I think the editorial pressure (whether real or perceived) toward forced arcs might ease off. Decompression isn't about how long a story takes, but about giving your story the room it deserves to be told in. If that's a trade-friendly 6 issues, hallelujah. If it's only 1 or 2, that's great, too; now we just need a little creative management, keeping an eye out for the right stories to match it up with. The stories get the space they need, the publishers get their trades, and the bookstore market actually winds up just a touch more diverse in its offerings (in form if not always content) than it was before.

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Comments
dealio From: [info]dealio Date: September 24th, 2003 07:26 pm (UTC) (wanna link?)
You know, when Chris Clairmont(sp?) was writting "the New X-men", after ever major event (usually a 4 or 5 issue story arc or so -- but I could be remembering that wrong)He'd wrtie an issue that was the team literally decompressing. They'd play basketball, hang by the pool, somehting like that, no action at all just the team member having a day off and playing. They were great. I loved those issues. Now I haven't seen on of those in a long time, It's all action or all really slowed down action to fill space. I don't get it.

Ok, in *my* mind it's related.
From: (Anonymous) Date: September 25th, 2003 03:42 pm (UTC) (wanna link?)
This is apparently the way comics are going. Not that it hasn't been a long time coming. The longer story arc style started in the 80s. Cerebus, Elfquest, Swamp Thing, Love and Rockets and even the X-men had extended stories that later lent themselves to collection. But, with the exception of Cerebus and Elfquest, those titles were geared towards a monthly (or quartlery) market. Each issue had a beginning, middle and end and led into the next issue.

vertigo really pushed the mainstream into the trade mentality. And the holy three of Vertigo (Sandman, Preacher and Transmetropolitan) along with the unholy drug trip of vertigo (the always delicious Invisibles)really brought the idea that stories could be longer and have some more meat to the big two fanboys.

Now Marvel makes sure that all their titles are geared towards the trade market. Sometimes it works (Grant Morrison's work on new X-Men), sometimes it doesn't (Anything by Mark Millar and, with all apoligies to your own tastes jason, Ultimate Spider-Man).

Personally, I miss single issue stories. I think there's an etnire generation of writers coming that won't be able to tell a comic book story in 22 pages and that kinda bums me out. Some of the best stories in comics ahve been single issue stories.

Chad
jkason From: [info]jkason Date: September 26th, 2003 04:15 pm (UTC) (wanna link?)
I think good writers will write good stories, whatever the length. My major issue comes from the assumption that one length or another is somehow "the best" way to tell a story, in that stories that need the room wind up cramped in one case, and those that don't feel flat and empty for the space they unnecessarily take up. How you work out your trade collections is a production issue, and should be in the hands of the editors and production personnel, not something incumbent on the writers. They write the kick-ass stories, you figure out how best to package them.
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